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Reference
Comments
Reference
Finding Your Way in a Multi-dimensional Semantic Space with Luminoso
Robert Speer, Catherine Havasi, Nichole Treadway, Henry Lieberman
IUI 2010 - Hong Kong
Summary
This paper focuses on an interface designed to aide researchers in visualizing a semantic space. A strong focus is placed on recognizing links between semantic data as well as identifying patterns in the data. The process relies on two earlier developed tools which create the semantic nodes of interest. A set of documents is input, with the option to mark certain documents as more important than others. Relationships are then determined between documents by comparing natural language patterns. A projection of the multidimensional data into 2D screen space is then performed -- yielding a circular like representation. The paper focuses on the action of “grabbing” which allows a user to select a particular semantic aspect and change the projections to gain more insight into connections.
Analysis
While this paper didn’t quite sell me on the “grabbing” feature (which it over emphasized), I think the overall interface and tools presented here would be quite useful when looking at large datasets. It would be interesting to take data from a user’s web browsing history and run it through this process. It would be particularly interesting to see what kind of links are derived by the algorithms as far as thoughts sparking other thoughts--- I think we might see some neat connections we wouldn’t otherwise think of. Overall this is an interesting tool and I’d be interested in experimenting with it.
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Using Language Complexity to Measure Cognitive Load for Adaptive Interaction Design
M. Asif Khawaja, Fang Chen, Nadine Marcus
IUI 2010 - Hong Kong
Summary
This paper attempts to discover some correlation between language complexity and cognitive load. The long term focus is that when speech technology is a able, a system could detect a user’s cognitive load through their words. The paper inspected transcribed speech data from bushfire response teams during both high and low cognitive load experiences. The paper hypothesized that increased cognitive load would lead to lower complexity in vocabulary. Additionally the paper hypothesizes that easy tasks will result in short simple sentences opposed to more difficult tasks which will have longer sentences. As predicted increased cognitive load led to lower complexity in vocabulary. However, there was an increasing trend in complex word ratio showed a increase with cognitive load.
Analysis
This work was interesting, as it is evident in everyday life that humans alter their speaking patterns and word choices depending on the situation. I would have enjoyed seeing a study focused on pauses, tone, and volume of speech -- as these are attributes which supply quite a bit of information and that could be somewhat measurable in realtime with current technology. Also interesting would be the study of cultural differences in patterns associated with cognitive load. This work is very motivating of future studies and areas of study.
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Activity Awareness in Family-Based Healthy Living Online Social Networks
Stephen Kimani, Shlomo Berkovsky, Greg Smith, Jill Freyne, Nilufar Baghaet, Dipak Bhandari
IUI 2010 - Hong Kong
Summary
This work focuses on using social networking features to supply users with an awareness of healthy activities which are taking place around them. The basic idea is that surrounding yourself with news of other people’s healthy activities will inspire you yourself to be healthy. To study this, families of 4 were given access to a social networking tool that either did or did not support activity awareness. At the end of the study period both groups were evaluated to determine the effectiveness of the activity awareness feature. The results indicated that users with access to the activity awareness feature were more motivated to be active and more aware of their health.
Analysis
This paper illustrates that what we know to be true in the real world about activity awareness also applies in social networking situations. Personally, I do not find any real world potential for this idea. I think at best it will have a niche group (people interested in physical fitness) as regular users. I am uncertain of the study’s design, and feel that any feature presented could have had the same effect. For example, replace physical fitness with recently watched movies and you would probably observe that one group had better awareness of their friends recently watched movies. Overall I don’t find much of a contribution in this paper.
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A $3 Gesture Recognizer - Simple Gesture Recognition for Devices Equipped with 3D Acceleration Sensors
Sven Kratz, Michael Rohs
IUI 2010 - Hong Kong
Summary
This paper presents an algorithm for using 3D accelerometer data in the task of gesture recognition. The algorithm presented is simple in nature and easily implementable for prototyping situations. It uses only trigonometric and geometric calculations and is sensor independent. It has a success rate of 80% and can support about 10 to 15 gestures successfully. The recognizer requires little training data. A user study with 12 participants indicated the 80% success rate.
Analysis
I was greatly disappointed to find out that this was not a $3 hardware device but rather an algorithm. However, I really appreciated the direct and thorough nature of this paper. It presented its exact claims and its shortcomings. It acknowledged its scope of application and its reason for being a good choice within that domain. Additionally, it’s always nice to have some basic algorithms to use when you aren’t looking to be the world’s best at something (like when prototyping). Overall this paper illustrated the power of simple algorithms and their usefulness.
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A Multimodal Labeling Interface for Wearable Computing
Shanqing Li, Yunde Jia
IUI 2010 - Hong Kong
Summary
Using wearable computers poses an interesting question when it comes to user input. This paper examines the idea of labeling objects using a wearable computer system without the use of a keyboard and mouse. The system is equipped with a stereo camera and speech recognition capabilities. Using these two technologies the user can indicate a region of interest with a gesture recognized by the vision system. The user can then utter a word to describe the selected real world object and thereby label it for future recognition by the system. Studies indicated the system showed a large speed boost from traditional keyboard and mouse entry. Performance was best on easily distinguishable large objects.
Analysis
Well mission accomplished if you want to wear a bulky computer system and label things in well lit low noise environments. Otherwise, this technology is probably not quite ready for you. The paper addresses valid concerns about input devices for wearable computers, but the good results are hard to believe. Speech recognition and vision are two very difficult areas, especially when users are in uncontrolled environments with noise and varying lighting conditions. Wearable computing is supposedly emerging as a convenience, but right now these systems seem impractical for daily use. The gesturing concept presented in this paper seems logical, but the wearable computer seems a bit imposing. Overall the paper presents a great prototype but isn’t quite ready for mainstream use.
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Supporting Exploratory Information Seeking by Epistemology-based Social Search
Yuqing Mao, Haifeng Shen, Chengzheng Sun
IUI 2010 - Hong Kong
Summary
This paper looks at new techniques for improving exploratory search strategies. There is a large focus on reusing searches to aide other users in their quests for information. The system proposed, Baijia, uses an epistemology-based search in addition to exploratory information seeking techniques to add a new dimension of relevance assurance to search. When a search is run a user can select pages to add to the epistemology. Other users rank these epistemologies. As use of a particular epistemology increases it becomes more reliable and helpful to new searchers. In effect, users benefit from previous searches. The system was compared against data which AOL released regarding their search engine. It was demonstrated that this system creates a better performance than the AOL system.
Analysis
This is one of many approaches to creating more relevant search results. Over the past few years we have learned both the beneficial and negative power of crowd sourcing information. While sites like Wikipedia for the most part enjoy great benefits from polling users for data, they are also occasionally attacked and caused to show incorrect data. I could imagine a system like this being attacked in order to augment search results for financial or political purposes. I think future work should focus on noticing trends which seem oddly motivated in systems like this.
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Reference
Vocabulary Navigation Made Easier
Sonya Nikolova, Xiaojuan Ma, Marilyn Tremaine, Perry Cook
IUI 2010 - Hong Kong
Summary
Searching a dictionary for a particular word can be a difficult and time consuming task. Additionally, users are required to know the word they are looking for. In some cases people suffer from aphasia, a cognitive disorder which causes difficulty in finding the correct word choice for a particular thought process. This paper proposes a system, ViVA, which is visual in nature and contributes to faster word finding by associating words together based on human judgements of semantic similarity. The system was tested against a LG vocabulary without associations being placed between words. ViVA performed better in the ease of finding a particular word. Additionally, participants were able to discover associations between words they were previously unaware of. Future work involves testing with those not fluent in the language.
Analysis
This seems like it would be a great tool for learning a new language or for children learning their first languages. The testing doesn’t give a clear picture of the associations made, and the interface is a bit confusing, but conceptually this is a great idea and a novel creation. I think it would be fascinating to observe some of the associations which are generated by this system. I’d be curious to see if many incorrect associations are made or any unthought of similarities are discovered.