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Reference
TwinSpace: an Infrastructure for Cross-Reality Team Spaces
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon Hwang, Jeremy Brudvik, W. Keith Edwards
UIST 2010 - New York
Summary
TwinSpace is software aimed at combining real world workspaces with virtual world workspaces. TwinSpace focuses on creating a physical smart space which can be connected to by real physical interaction and through virtual world interaction. The system focuses on developing an architecture for supporting synchronization of both spaces. This architecture is mainly an event notification system. Two studies were performed with the system, one to enable brainstorming between team members and presentations, while the other study was focused around a game encouraging collaboration.
Analysis
This is a logical next step in combining the worlds of virtual collaboration areas with shared spaces in the real world. However, perception will still be a limiting factor. While our infrastructure to communicate data increases quickly, our ability to interpret physical cues grows at a much slower pace. The major goal I see for systems like this is to make them an integrated part of the environment, which is simple and natural to use. In its current state (from what I can see in the pictures and have read) the system is bulky, a bit buggy and has many conditions that must be just right in order to get that perfect interaction. The interaction itself shouldn’t be a chore for the user. So while I believe this is something that will become moderately used in the future, I think our current perception technologies are not yet ready to support it.
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